Yeah, you read that last part correctly. The “craft” in “Robocraft.” Yes indeed, it’s cuby and block just like Minecraft. And even though it may sound like a blatant copy of it, Robocraft does surprisingly well to differentiate itself from usual, so-called “Minecraft clones.”
We’ll start with the simple gist of the game. First off, welcome to space. For the most part of the game, you’ll find yourself inside your flying hangar. Outside, you get a beautiful view of a ruined, fiery wasteland that was once Earth.
Your goal in the game is to use whatever parts you have, which could be chassis blocks, rapid-firing laser guns, slow-firing heavy plasma launchers, and devastating railgun mounts, to ultimately build your death machine. You have a vast selection of customization for your chaotic destroyer that is planned to strike fear into your opponents. That being said, players don’t have to worry about creative limitations. The only limitation you have in this game is your imagination.
“I would find myself spending more and more time reworking my robot than actually fighting. But there’s no shame in taking your time!”
Be a gigantic, heavily-armored, brutal killing mech that simply soaks up the mass volley of projectiles sent by the enemy team. Return the favor by launching an even more devastating attack by your endless supply of heavy weapons. Be a swift fighter jet that soars through the skies, pinning down the enemy team using your rapid-firing machine guns. Pick out crucial enemy robots from a distance by using your penetrating railguns. The possibilities are simply endless.
The majority of the game surprisingly takes place more in the hangar than it does in actual combat, as stated before. Most of the time, you’ll either be constantly be looking around your newly built death machine in various angles, scrapping the current build and redoing the entire thing, or adding little and little changes to the base. That was always my case. I would find myself spending more and more time reworking my robot than actually fighting. But there’s no shame in taking your time!
“Despite teamwork being crucial to success, I have discovered that every team, both your team and the enemy, have little to no teamwork whatsoever”
Now, on to actual combat. There are three main battle modes, an additional fourth “custom” match that allows you to change the settings of the battle to suit your needs. The first battle mode is straightforward: Team Deathmatch. You are pitched on a random planet with four other people. The game is a five-on-five deathmatch, and whoever scores twenty-five kills wins. Additionally, if the timer runs out, whoever has the most kills wins. Teamwork is crucial in this battle mode.
The second battle mode involves you capturing and holding specific points until the timer runs out, in which whoever held the most strategic points wins. This is notably longer than Deathmatch, but rewards are greater. The last one is Brawl. Here, you must use a small robot in a fierce free-for-all match.
Despite teamwork being crucial to success, I have discovered that every team, both your team and the enemy, have little to no teamwork whatsoever. In my three-hundred hours of playing Robocraft, I have had teammates who would never respond to strategies and game-plans I would send out. It seemed like they didn’t even have chat open. Robocraft’s developers have been noted by players in the past for “refusing to listen” to community suggestions. Internet memes and jokes have been made that mock the developers.
Developed by FreeJam, this game seems to be getting better recently. The Steam ratings went from “Mixed” to “Mostly Positive,” showing a good sign in the right direction. I am a player who has played Robocraft since 2014, and can understand why players believed that game to get worse overtime. However, as stated above, I really believe that FreeJam is taking the game in the right direction, and I am excited for what’s next to come.__________________________________________________________________